A Duel of Alchemists
Solve et Coagula
Summon creatures drawn from the elements. Forge them into greater beings in your furnace. Knock your opponent out before they do the same to you.
The Work
Alembix is a head-to-head duelling card game built on the real chemistry of matter. Every creature is an element. Every fusion is a genuine reaction. Behind the painterly artwork sits a system that rewards both the curious newcomer and the deck-building tactician.
The Core Loop
A match is a single clear rhythm. Learn it once and every card finds its place.
First · Summon
Play Element creatures from one of nine tribes. Each sits on the table, attacks, defends, and quietly feeds your pool of alchemical primes.
Then · Forge
Consume creatures on the table to forge a Coagulum from your furnace. Iron meets fire and becomes rust. Bigger, stronger, and forever changed.
Finally · Strike
Attack to tap creatures and break your opponent's defences. Strip their side bare, then land one undefended blow. The duel is yours.
The Tria Prima
You never draw a resource card for colour. Your creatures emit the three classical primes themselves, so you can never be stuck without the right element. If it is on the table, you have it.
Body · Structure
The principle of the body. Salt is defence: walls, endurance, and creatures that simply refuse to fall.
Soul · Fire
The principle of the soul. Sulphur is aggression: flame, force, and the attack power to burn a board down.
Spirit · Change
The principle of the spirit. Mercury is speed and transformation: the swift, the slippery, and the ever-shifting.
The Nine Houses of Substance
Every Element creature belongs to one of nine tribes drawn from the families of the periodic table. Lean into one and the rewards follow.
Spirits of the Breath
Makers of Salt
Children of the Ash
Earths of the Bone
Walkers of the Threshold
The Heavy Brethren
Lords of the Forge
The Hidden Airs
The Radiant Line
The Athanor
Before the match you load five Coagula into your furnace, hidden from your opponent until the moment you forge. Each slot fires once. Pick your line-up carefully, because the timing of a fusion can decide the duel.
Fusion is transformation, not destruction. A creature shielded from harm can still be fed to the fire, and what emerges is something far greater.
Easy to learn, deep to master
Your energy is simply the round number, so you always know what you can afford and both players grow in step. No flooding, no screw, no dead hands.
Safety nets keep the game moving: a free cycle each turn, a flexible mulligan, and a draw you can always rely on. New players ignore the primes entirely and still play well. The depth is there the moment you want it.
Enter the Laboratory
Welcome to the work.